The The Importance of Human Perception in Incident Reconstruction and Potential for Misleading Interactive Reconstructions

Authors

DOI:

https://doi.org/10.51501/jotnafe.v43i1.979

Keywords:

reconstruction, photogrammetry, videogrammetry, interactive, perception, cognition, visualization, forensic engineering, field of view, vision fovea, foveal, macula

Abstract

A common and key component of forensic engineering and incident investigations is the “reconstruction” component. Reconstructions allow the investigator to build and analyze the incident based upon objective information such as video cameras (including dash cameras, surveillance cameras, and more), post-incident photographs (such as from first responders, eyewitnesses, etc.), physical data (including evidence such as skid marks in a roadway, damage patterns to involved objects such as vehicles, buildings, etc.), and even physical injuries. As reconstructions, software, and technology advance over time, “interactive” reconstructions are becoming increasingly beneficial and prevalent in investigations, allowing the reconstructionist to control and adjust the reconstruction as it is shown. Interactive reconstructions allow the controlling individual to move cameras, start and stop the reconstruction, adjust parameters or variables, and allow analysis of the incident from static and omniscient perspectives. However, such interactive reconstructions can also be misleading. This paper will discuss the often disregarded or misrepresented portion of a reconstruction — what the individual(s) in question “saw” or “perceived” during the incident — as well as demonstrate the potential for misleading interactive reconstructions.

Author Biography

David Ridder, Colleague

Mr. Ridder earned his Bachelor of Fine Arts in Cinema and Media Communications with a focus in film production while attending George Fox University in Newberg, Oregon.

After working for a few years in the Portland film industry and developing his 3D skillset he spent several years working as a freelance 3D artist for film, games, and interactive experiences.

As a Visualization Expert for Knott Laboratory, David employs his techniques and experience in collaboration with the rest of the team to bring clarity to uncertain events. Using state of the art technologies and software, David creates realistic reconstructions of accident scenes based on scientifically sound principles for use in court. David works with engineers and other visualization experts to verify the graphics and visualizations are accurate. He as expertise in 3D model, texturing, animation, motion capture, photogrammetry, matchmoving, and compositing.

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Additional Files

Published

2026-07-11

How to Cite

Mowry, Henry, and David Ridder. 2026. “The The Importance of Human Perception in Incident Reconstruction and Potential for Misleading Interactive Reconstructions”. Journal of the National Academy of Forensic Engineers 43 (1). https://doi.org/10.51501/jotnafe.v43i1.979.